This project demonstrates expertise in environmental storytelling and cinematography through detailed 3D animation. I developed a comprehensive industrial scene in Blender, modeling an imposing central fan that emphasizes architectural scale through its ceiling-height dimensions. The environment features intricate details including multi-level staircases integrated with technological elements such as computer stations and cable systems. The scene's atmosphere is enhanced through carefully crafted environmental effects, including structural damage visible in the ceiling's exposed reinforcement and dynamic rain elements that add temporal context to the space. The cinematography employs a deliberate handheld camera technique that mimics documentary-style footage, effectively conveying both the scale of the environment and creating an immersive viewing experience. Each component received detailed attention in Substance Painter, where I developed textures that reinforce the industrial aesthetic and environmental weathering. The project showcases proficiency in creating large-scale environmental assets while maintaining attention to small details that contribute to the scene's narrative and atmosphere.