This project demonstrates mastery of the 3D animation pipeline, showing key skills in modeling, animation, and post-production. Taking ownership of the spacecraft's development, I created the 3D model in Blender, focusing on detail in its design and structure. The project expanded to texturing work in Substance Painter, where I developed material systems to enhance the ship's realism. By incorporating environmental assets and terrain from established libraries, I built a scene that captures the spacecraft's movement through the forest environment. The animation sequence, which I created in Blender, features camera work transitioning from an establishing view to an underslung perspective, showing my grasp of cinematic principles. The final phase involved post-production in Premiere Pro, where I refined the piece through color grading and editing, demonstrating my ability to transform 3D renders into finished content.